In a significant pivot, Stoic Studio and Xbox Game Studios have announced that their upcoming side-scrolling action RPG, Towerborne, will abandon its original free-to-play (F2P) roots. The game is set to officially launch on February 26th as a traditional paid title.
This move addresses a common pain point in modern gaming. By shifting away from the always-online F2P structure, the developers promise a ‘complete experience permanently owned by the player’. This structural overhaul means you can now enjoy the full campaign offline, without the tether of constant connectivity or the microtransactions typical of the live-service model.
Online co-op remains intact for those who want to team up, but this decision signals a refreshing trend: developers prioritizing player ownership over engagement metrics. It’s a bold gamble that could result in a tighter, more polished product when it hits digital shelves later this month.
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